Name:Atilus, last name unknown. Given the title of, "Dark Magician", and "Moonlight Assassin" By those who know of his other skill set.
Gender:Male
Age:35
Race:Dark Elf
Appearance: 25.media.tumblr.com/tumblr_m9uwmkE5eC1rnroato1_500.jpg Atilus is constantly robed in pure black, broken up with silver plating along his chest, a set of gauntlets, and very few small plates on his shoulders. His body is well muscled, due to how much time he spends running, fighting, and hiking across the world. His skin is grayish in tone, which along with his pointed ears quickly show that he is not human. His hair as displayed is typically unkempt, and pure snow white.
Path:Chatoic Neutral
Personality: Atilus is not an unkind man, however he tries his best to avoid law, weather it be to run, or to fight. However he does not enjoy killing humans, or other sentient beings, unless they are full beasts. Such as a Minotaur, or Wyvern. Wild animals included of course. Atilus is also willing to push boundaries, and try things that have never been done before, no matter how crazy it seems.
Job:Wandering Dark Magician, job is generally just assisting other adventurers. Occasionally acts as an assassin, due to his adept skill with mixing magic, and melee weaponry.
History: Atilus was born to a small family of various, and diverse mages. Each one possessing a certain talent in magic. His father was a dark magician, his mother a pure sorcerer, and his older sister was a pyromancer. From birth, Atilus was destined to be a great mage, due to the rare opportunity to be raised by three mages, of different magics. Dark magic though was the one he picked up on the easiest, his father quickly making him from an apprentice, to a master over a twenty year span of teachings, before Atilus's father passed away from age. Unlike the rest of the mages the world possessed, aside from a likely few who carried the same aptitude with magic. He could use three forms of the magic, but was barred away from using divine magic, due to his Dark Elf heritage. Breaking away from the social normal, his family chose to train him, to be a great mage, rather than avoid trying to teach him other magics.
Atilus's mother was able to teach him some rather strong soceries, that we're equal to his dark magics. However anything weaker was something with he tended to struggle with, putting too much power behind weaker spells, and injuring himself in doing so. His mother was killed in some form of a freak accident, when she attempted to cast a sorcery that no one had done before. It was to create a living golem, out of pure life energy, and magic....sadly all it created was an explosion, that leveled a good chunk of the forest that Atilus and his family lived in. In turn killing his mother.
Atilus's sister is the only surviving member of the family, aside from Atilus. She had been able to teach him various pyromancies, of various strengths. After the death of her mother, and father. Due to the fact Atilus was now in his mid twenties, and his sister was in here early forties. She chose to leave on a quest, her status is unknown. However based on the occasional letter that makes its way to Atilus, it's assumed his sister is still alive.
Upon his family falling to age, magic, or just choosing to leave. Atilus left home himself, setting the place ablaze on his exit, not wanting to come back ever again. While he knew magic, he needed to be trained in various melee weapons. Seeking out a teacher at the age of 25, he found someone willing to train him with a duel ended, spear, and a set of daggers. For the next seven years, he trained vigorously with the weapons, and soon became adept in the skill of using the weapons. After finishing his training, Atilus left his teacher, and set off to explore the world. Picking up jobs at first as assistance for mercenaries, and some brave, upcoming adventurers (Including Griffin Hero of Sunlight, when the male first arrived in the land). Soon enough though, Atilus's skills became devoted to something much more evil, however it was the only way to keep food on his plate. He agreed to become an assassin, on one condition, he never would kill and innocent man. For three years, he served as an a privately contracted assassin, serving no organizations, yet competing against them. During the day though he served as an friend, a companion for adventurers. All he asked was a share of whatever loot they came across.
Abilities/Traits: Master of Dark magic, and an apprentice in other various sorceries. however he lacks any, and all skill in divine magic. Skilled with his spear as a weapon, which he uses consistently to fight with when not grouped up with other adventurers. Also skilled with a set of daggers. Stealth assassin when not fighting with groups. Adept in stealth as a valuable skill, not a fighting style however.
One of the more notable things about him, unlike the average mage, or the rest of his entire family. He possesses the ability to wield all but one type of magic, and that is divine magic. Which is nearly unheard of for a mage to even have the skill to master one magic, and then be able to cast a spell with another type of magic.
Fighting style: Magic/Warrior. Magic and his spear are both equal methods of attack for him, constantly used in tandem to take down enemies. As a warrior though, he does hold some qualities of stealth due to the fact he is an assassin of three years experience. But stealth to him is not used as a fighting style, only a skill.
Weapons/Spells:
Spells first, because there is a fuck load of them due to how long he has been using magic. (All referenced from the Dark Souls 2 Wiki, since they describe the general idea well.)Pure Sorcery (None of these spells rely on souls, it's just part of the name) Aside from Hush, and Fall control, he does struggle with casting both Soul Spear Barrage, and Soul Shower.:darksouls2.wiki.fextralife.com/Soul+Spear+Barrage (Third and final option, should he need to inflict great damage, on a large group of enemies. Tiring to the point of near exhaustion upon casting. However within a few minutes he can usually recover.)
darksouls2.wiki.fextralife.com/Soul+Shower (Third and final option, should he need to inflict great damage on a large group of enemies. Tiring to the point of near exhaustion upon casting. However within a few minutes he can usually recover.)
darksouls2.wiki.fextralife.com/Hush (Typically used when having to rely on stealth to avoid enemies, or the officers of the law. Use lasts much longer than the wiki describes, being able to silence the sound of his footsteps for up to a half hour if he so chooses. Can only be cast on self.)
darksouls2.wiki.fextralife.com/Fall+Control (Used at quick instances, when he finds himself needed to jump, or falling to his doom. Does safe him from death on long falls. Can be cast on other people.)
Pyromancy Not as well versed, making it very tiresome to cast most of his spells, aside from Firewhip, and Great Combustion. Does not require a catalyst to use:darksouls2.wiki.fextralife.com/Fire+Tempest (Secondary option for dealing with large groups of enemies, that have surrounded him. Not nearly as tiresome as his sorcery magics, which tend to be his strongest when it comes to raw AoE effect)
darksouls2.wiki.fextralife.com/Great+Combustion (Secondary option for dealing with large groups of enemies, that have surrounded him. Not nearly as tiresome as his sorcery magics, which tend to be his strongest when it comes to raw AoE effect)
darksouls2.wiki.fextralife.com/Fire+Whip (Primary option, for dealing with lines of soldiers, and even sometimes small circles of enemies. Due to the fact it's one of the few Pyromancies that he's practiced long enough, to be as good with it, as he is with Dark Magic.)
darksouls2.wiki.fextralife.com/Forbidden+Sun (Used on single enemies, or small clustered groups. Very tiresome to the caster, due to its deadly explosive effect on living creatures. Can also be used to destroy some walls.)
Dark Magic, which Atilus is the most well versed in, hence the most skilled, and knowledgeable. However some rely that he kill, and keep the souls of what he killed (Kept inside a jar, which is at this side, at all times) Those spells are of very rare use, due to the value of living souls. In this art, aside from spells that rely on him having souls, he has no trouble casting, and can frequently use his various spells:darksouls2.wiki.fextralife.com/Dark+Orb (Primary range attack)
darksouls2.wiki.fextralife.com/Dark+Hail (Primary ranged attack for multiple foes)
darksouls2.wiki.fextralife.com/Dark+Fog (Used in cramped areas, or the forest to deal with foes, that dare to get close enough. Reliant on souls, which appear to make up the fog if one is to look close enough, before death)
darksouls2.wiki.fextralife.com/Affinity (Requires the use of souls, the more poured into it, the more powerful the attack is)
darksouls2.wiki.fextralife.com/Dark+Weapon (Cast on either his own weapon, or those of his allies. Making it possible to both extract souls, and also kill enemies by disabling them. Through temporary loss of vision, paralysis, etc)
darksouls2.wiki.fextralife.com/Whisper+of+Despair (As the wiki sorta explains, this spell is only heard by those he chooses to have hear it. In turn it typically stuns enemies, or causes them to lose focus, making it easy to dispatch of them. Uses souls, which "speak" to the target)
darksouls2.wiki.fextralife.com/Repel (Primary defensive against physical attacks)
darksouls2.wiki.fextralife.com/Twisted+Barricade (Primary defense against sorcery, however when active he can not be healed, if a healer tries.)
darksouls2.wiki.fextralife.com/Numbness (Never cast on himself, unless he is in great pain and needs relief. Outside of combat it behaves like a painkiller, and can last up to hours on both the caster, and the receiver. In combat though Atilus never casts on himself, and uses it to make the warrior, who dares to lead a charge "feel" invulnerable to hits. However it does block anything that would do anything beyond mildly wounding the one who is being buffed by this spell. Uses souls, to form a protective barrier in a sense, that causes oneself to go "numb")
darksouls2.wiki.fextralife.com/Scraps+of+Life (Used on any foe who gets too close, by creating a ring of dark energy, that burns like flames for a brief period. Used as both an escape, and defense method.)
Melee Weapons:Catalyst for casting also his primary fighting weapon. A double ended spear/staff combo. Enchanted with pure dark magic: th00.deviantart.net/fs71/PRE/f/2010/211/1/e/spear_concept_by_peterku.jpgDaggerx2 used primarily for assassination, and fights in areas where he can't use his spear, and cast with it. Daggers are imbued with pure dark magic also.: cdn1.bigcommerce.com/server4100/dd172/products/932/images/5568/Fantasy_Dagger_with_Stand__71187.1345271912.1000.675.jpgExtra items: A pouch with 500 gold from his last job. A large black clay jar filled with souls, strapped to a belt on his waist(Concealed by his cloak). Various medical supplies for injury, due to his lack of knowledge in anything that could heal him, aside from one of his spells which numbs pain. Several throwing knives, laced with a strong poison, used for assassination strictly.
Other: An entity of a wolf soul tends to follow him around, fading in and out of reality at times. Occasionally it walks with him as a companion, or assists him in a fight. However for the most part it isn't present around other people.
www.nightlyre.com/artwork/galleries/creatures/wolfshadow.jpg